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Old May 27, 2006, 04:16 AM // 04:16   #1
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Join Date: Apr 2006
Location: Croatia
Guild: Croatian Maniacs [CM]
Profession: Mo/
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Default PC these items

1)Evil Eye Stuff (GOLD)
Energy +10
Dark Dmg: 11-22 (Req 8 Curses)
Halves casting time of Curses spells (Chance 19%)

2)Amber Wand (GOLD)
Dark Dmg: 11-22 (Req 13 Blood Magic)
Energy +5(while hexed)

3)Defensive Amber Staff of Dragonslaying (GOLD)
Energy +10
Chaos Dmg: 11-22 (Req 8 Domination žMagic)
Halves casting time of spells (Chance 10%)
Halves skill recharge of spells (Chance 10%)
Armor +5
Dmg +19%(vs. Dragons)

4)Amber Wand (GOLD)
Cold Dmg: 11-22 (Req 11 Death Magic)
Energy +4(while health is below 50%)

5)Hale Jade Staff of Shelter (GOLD)
Energy +10
Cold Dmg: 11-22 (Req 11 Death Magic)
Halves skill recharge of spells (Chance 10%)
Health +29
Armor +7 (Vs. physical attacks)

6)Barbed Kris Daggers of Shelter (GOLD)
Piercing Dmg: 7-17 (Req 11 Dagger Mastery)
Damage +15% (vs. hexed foes)
Lengtens Bleeding duration on foes by 33%
Armor +7 (vs. physical attacks)

7)Poisonous Flatbow of Shelter(GOLD)
Piercing Dmg: 15-28 (Req 9 Marksmanship)
Damage +14%
Energy -5
Lengthens Poison duration on foes by 33%
Armor +7 (vs. physical attacks)

8)Shocking Amber Longbow of Shelter (GOLD)
Lighting Dmg: 15-28 (Req 11 Marksmanship)
Damage +15%
Armor -10 (while attacking)
Armor +7 (vs. physical attacks)

9)Vampiric Amber Longbow of Defense (GOLD)
Piercing Dmg: 15-28 (Req 11 Marksmanship)
Damage +19% (while Health is below 50%)
Life stealing: 5
Health regeneration -1
Armor +5

10)Silencing Amber Longbow (GOLD)
Piercing Dmg: 14-28 (Req 11 Marksmanship)
Damage +14%
Armor -10 (while attacking)
Lengthens Dazed duration on foes by 33%

11)Sundering Dadao Sword of Warding (GOLD)
Slashing Dmg: 15-22 (Req 11 Swordsmanship)
Damage +14% (vs. hexed foes)
Armor penetration +20% (Chance 19%)
Armor +7 (vs. elemental attacks)

12)Poisonous Gothic Sword of Defense (GOLD)
Slashing: 15-22 (Req 12 Swordsmanship)
Energy +5
Lengthens Poison duration on foes by 33%
Armor +5

13)Jug (GOLD)
Energy +12 (Req 12 Soul Reaping)
Armor +5 (while Health is above 50%)
Halves casting time of spells (Chance 9%)

14)Staff Wrapping of Smiting Prayers
Smiting Prayers +1 (19% chance while using skills)

15)Staff Wrapping of Divine Favor
Divine Favor +1 (19% chance while using skills)

16)Dagger Handle of Dagger Mastery
Dagger Mastery +1 (20% chance while using skills)

put more opinions...pls...ty
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